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The attached arm is pointed at a really weird angle, and when you take into account that the rest of it is fairly humanoid, it just doesn't look right.
When you see light, either from a bulb or reflected, it doesn't just stop where the outline of the object does. On some of the upper surfaces I would suggest adding some sharp white bloom that extends past the body.. same thing for the actual light source; adding bloom to the girders in the foreground would make it seem less like a white rectangle and more like an high0intensity light source.
The entire piece feels a little dark and grim; adding some more lights and brightening it up, while darkening/further defining the shadows would really improve it IMHO.
OK, those were the big ones, but there's two other things I'd like to point out: For the techs standing on the sidewalk, the complete absence of legs is rather disconcerting. Also, how is the catwalk supported at the end?
The whole bay seems a little spartan. Why not add some trollies, cars, parts, other mechs, fuel canisters etc.?
Anyways, like I said I still really like the piece, just trying to help... nice work